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81. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Marlona Sky wrote: Navy Hyperion, Abaddon, Rokh and Maelstom - when? navy hype? loose the tank bonus replace with a rof bonus? (like a big Exequror navy issue) abaddon? more low slots? rokh? optimal range and rof bonus b...
- by Pattern Clarc - at 2013.05.13 20:13:00
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82. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
An extra mid and a whole lot more grid and fittings and you might succeed in stopping the tempest and fleet tempest from failing hard post odyessy.
- by Pattern Clarc - at 2013.05.13 17:18:00
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83. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Want to point to you RIse that the current Fleet phoon with PROJECTILES outdamages the tempest with projectiles. That is sad.. and I did not even factor in the better slot layout of the typhoon. BOTH the normal and fleet t...
- by Pattern Clarc - at 2013.05.13 16:51:00
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84. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
DROOLS AT NAVY RAVEN.
- by Pattern Clarc - at 2013.05.13 16:16:00
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85. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Grim Destiny wrote: New typhoon is awesome It does need a little more power grid. Consider bringing up PG up another 500 and it will be perfect.. Don't forget CPU. Also Rise, what's the deal with fittings? Old Tier 3 BS's fit with no is...
- by Pattern Clarc - at 2013.05.13 11:25:00
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86. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in. A couple small things I can say for sure - the Typhoon being 100/125 is intention...
- by Pattern Clarc - at 2013.05.13 11:24:00
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87. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: Pattern Clarc wrote: 2) I just asked SISI , low sample size and all (but then again, this thread is a low sample size and at least I can assume people on sisi have actually tried the thing.). Wow, 5 ppl said ...
- by Pattern Clarc - at 2013.05.12 21:05:00
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88. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ashlar Vellum wrote: Now this is just nonsense, you can't prove that. I can say the same thing "most of the people actually on sisi like the Tempest". 1) Look at all the other threads, gallente especially, most see it pretty competitive, mo...
- by Pattern Clarc - at 2013.05.12 19:25:00
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89. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jill Antaris wrote: I imagine the main reason for changing the mega was, because gallente had two turret small gang battleships(actually 3, since you also could fit the domi this way). I think the hp numbers on the first page still reflect the...
- by Pattern Clarc - at 2013.05.12 18:13:00
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90. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Who said a cap bonus for lasers was usless? I said it was ********/broken/OP and asking for the single defining aspect of what makes energy weapons hard to use whilst all so piously complaining about the Galentification of Amarr via-vi the Geddon ...
- by Pattern Clarc - at 2013.05.12 18:07:00
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91. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf wrote: I The only Tempest Fit I found that I liked used a LAAR and a LAR2. It would rep 980 DPS and put out 900 DPS as well. It has a bit more projection and speed then the Hyperion. It definitely was a low sec toy though. With a...
- by Pattern Clarc - at 2013.05.12 16:41:00
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92. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: Dominix has its place in fleets as premier Sentry drone boat thanks to its optimal&tracking bonus. Abaddon is a better neut boat. No need to bring Armageddon in big fleets. You know, the only place Amarr battleship...
- by Pattern Clarc - at 2013.05.12 15:26:00
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93. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone, I'm all caught up on this thread now. Wanted to remind you guys that the TE and RSB changes in their current iteration are on SISI for testing now. Please give your favorite fits a try on SISI with the new module...
- by Pattern Clarc - at 2013.05.12 13:49:00
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94. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Naso Aya wrote: Pattern Clarc wrote: You have clearly not been on sisi. Then someone messed up somewhere- the geddon is supposed to have 13000 PWG, not 16000. At least according to the numbers posted in this thread. It's 13000 pwg be...
- by Pattern Clarc - at 2013.05.12 13:41:00
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95. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: And once again - as a drone boat Armageddon is outclassed by Dominix (and it should be), as a neut boat it is outclassed by Abaddon that has more tank and more neuts, and if you fit it with 5 torps and two neuts every t...
- by Pattern Clarc - at 2013.05.12 13:21:00
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96. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Abandon all hope all ye enter here.
- by Pattern Clarc - at 2013.05.11 21:02:00
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97. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ashlar Vellum wrote: Pattern now your proposed fit is literally neut Phoon but worse. With x2 1600 RT fited I have 112k ehp, but if you fit same stuff and I do mean literally copy paste your fit on Phoon it will have 86k ehp +1 more med slot(c...
- by Pattern Clarc - at 2013.05.11 20:52:00
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98. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf wrote: Pattern Clarc wrote: Apostrof Ahashion wrote: Pattern Clarc wrote: I'm using 5x Torpedo Launcher II 2x Unstable Power Drain 100mn Prototype MWD x5 Web Cap Injector Warp Distruptor 2x Adaptive Nano Plating II Reac...
- by Pattern Clarc - at 2013.05.11 15:34:00
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99. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: Pattern Clarc wrote: I'm using 5x Torpedo Launcher II 2x Unstable Power Drain 100mn Prototype MWD x5 Web Cap Injector Warp Distruptor 2x Adaptive Nano Plating II Reactive Armour Hardener Internal Force Field Arra...
- by Pattern Clarc - at 2013.05.11 14:19:00
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100. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I think I've decided. Give the Dominix these bonuses: Gallente Battleship Skill Bonuses: +12.5% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage) Reduce the power grid by 1...
- by Pattern Clarc - at 2013.05.11 11:50:00
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